

It helps that many items, such as sprites, effects, and sounds, were picked up from Capcom or SNK games. Visually, as well as for its musical themes and sound effects, Hyper Dragon Ball Z emanates from nostalgia. Because, as a project, we can say that Hyper Dragon Ball FighterZ He is constantly evolving, although in the Z2 team things are taken and the news is incorporated at its own pace. But above all, with a very characteristic mobility.Įarly versions of the project, if you look the content sheet of Cybaster, take us to 2012, and the truth is there is a huge contrast between the early fighters and the late arrivals. What is interesting and at the same time delicate is the versatility of MUGEN is that it allows you to create characters for Hyper Dragon Ball Z in an almost artisanal way, seeking to find the middle point between Akira Toriyama’s characters and the way the Capcom of the 90s would have imagined them: less stylized and angular and with a much more prominent musculature.

How is the play environment of Hyper Dragon Ball Z? In the case of Hyper Dragon Ball Z We chose to create every fighter practically from scratch. Here and there to maintain the visual style characteristic of the titans of the genre. It is in this context that the kitchen begins Hyper Dragon Ball Z.Īlthough MUGEN saw sprites from all Bandai games adapted to the rules of traditional 2D games, characters were also created that used base hunters from Capcom, ASW or SNK and modified them with changes. But also to design or modify movements or scenarios and push the possibilities to unexpected limits. report this adįor years there was an alternative, yes: thanks to the MUGEN engine, fans had flames to collect your favorite fighters from any video game saga or create unique characters. Sadly, the closest we could see to Capcom making a game that shares ties to Dragon Ball was through the classic SonSon, the protagonist of which would appear years later in Marvel vs. And when the crossings started with Street fighter and Ryu and company started firing like a cannon Dragon ball z the comparisons made the Banpresto arcade games even more obvious. Not that we were particularly exquisiteFar from it, but Capcom’s X-Men: Children of the Atom ran their hand over their face. Dragon ball z 2 He reduced the size of the sprites, gained more detail, and was certainly more concerned with the gameplay experience, but visually it was disappointing. The first one Dragon ball z de Banpresto had huge, well-defined fighters, but they were few in number and they inevitably moved. While the hook was the characters of Toriyama, the gameplay was too rough.

Of course, we were fully aware that the Arcade Dragon Balls weren’t great games. Sometimes while playing, others watching play and even watching the demo on repeat like a few years ago with DBZ: Super Butoden imported from SNES in video game stores. Or, at least, they could be (at least) played by Malaga and the surrounding area. It wasn’t just recreation Dragon ball z, but the first one arrived in Spain. The game we wanted Capcom to make and they ended up making the fans themselves With all the respect he deserves Dragon ball z.Īnd the best thing is that its game proposition was well enough prepared to enter EVO 2014, the world’s most relevant multi-tournament fighting game. Non-profit, with more ingenuity and talent than resources. Dragon, Ball, inspired by The mechanics and usability of Capcom games.Īnd, already posed, redraw the characters of Toriyama to complete the fusion of the two universes in u game made by fans and for very fans.
HYPER DRAGON BALL Z FREE
The project known as Hyper Dragon Ball Z was a huge hit on the table in 2014: Balthazar, Cybaster and whoever would become Team Z2 harnessed the possibilities of the free MUGEN engine to imagine what a fighting game would look like. After all, patience is not a hallmark of the Saiyans. Of course, some fans couldn’t wait that long. The reality is that it took decades before Arc System Works take Goku and company back and make this dream come true to a great extent. Yes good we freak out in color with these fighting games from SNES, Mega Drive and PlayStation from the 90s, the truth is that the Saiyans of Akira Toriyama they screamed for the explosiveness and frenzy that Marvel characters showed at Capcom’s arcade games. Hyper Dragon Ball Z: the Goku game we always wanted to make by Capcom and ended up making the fans themselvesĭragon Ball FighterZ is a long overdue dream.
